This nebulous term “feel” is a combination of animation speeds, sound design, pairing of sounds and contact, the amount of damage dealt with an attack, and how the game presents a decreasing health bar.Īt worst, an MMO’s combat “feel” is completely abstract. I’ll offer a slightly different take, which is focusing on the feel of combat. Players more knowledgeable than I will point to things like animation canceling and weapon swapping as part of the problem. It’s just something I do to get on to the next part of the story. I’ve sort of made peace with it thanks to a rotation that works well in almost every situation, but I am never, ever excited to get into a combat encounter. It’s not the worst I’ve ever seen, but it leaves a whole lot to be desired. However, after playing many MMOs with action combat, I have concluded that there is definitely something off about Elder Scrolls Online’s approach. But I’ll meet a game where it’s at, so if it has action combat, I’m not going to whine about it. I rarely feel that it’s implemented well, while tab-targeting personally is more appealing, strategic, and even relaxing. In the interest of full transparency, I want to note that I am not the biggest fan of action combat in MMOs. So while I don’t have any great hopes of being heard and responded to on this issue, here is my hot take on why ESO’s combat isn’t that great… and how it can be improved with a few meaningful changes. Everyone’s got opinions, of course - opinions that seem ignored by ZeniMax, which is content to continue more or less as it has been for the better part of a decade. Play Elder Scrolls OnlineHowever, for those who do take an issue with ESO’s combat system, the solution for the perceived problem doesn’t appear to be clear-cut.
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